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Release to Memory

Release to Memory

{3}{W}
InstantNECrare

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

Rulings7

2010-06-15The first ability causes Sarkhan to deal damage directly to himself, resulting in that many loyalty counters being removed from him. The damage would never have been dealt to you, so prevention effects that would prevent damage from being dealt to you won't affect it.
2010-06-15If the targeted creature is an illegal target by the time the second ability resolves, the ability doesn't resolve. The player won't get a Dragon token.
2010-06-15If you target an opponent with the third ability, you choose separately for each Dragon creature you control whether or not to redirect the damage dealt by that Dragon to a planeswalker that player controls.
2010-06-15You choose a single target as you activate the third ability. All your Dragons deal damage to that player.
2010-06-15If the targeted creature is a legal target by the time the second ability resolves but its controller can't sacrifice it (due to Tajuru Preserver, perhaps), the ability continues to resolve. That player gets a Dragon token.
2010-06-15Unlike previous planeswalkers, Sarkhan the Mad has no way to raise his loyalty.
2010-06-15Once the first ability starts to resolve and you reveal the top card of your library (and see how much damage Sarkhan the Mad deals to himself), it's too late to respond.