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War Behemoth

War Behemoth

{5}{W}
Creature — BeastPLSTcommon

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/6

Rulings4

2024-04-12If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
2024-04-12At the beginning of your end step, Prairie Dog’s triggered ability will check to see if you’ve cast a spell from your hand this turn. If you have, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you’ve cast a spell from your hand since the ability triggered, the ability won’t do anything.
2024-04-12You can activate Prairie Dog’s last ability multiple times in a single turn. If it resolves twice, the number of +1/+1 counters put on a creature you control is two plus the original number. Three activations and resolutions add three, and so on.
2024-04-12If a creature you control would enter the battlefield with a number of +1/+1 counters on it on a turn where Prairie Dog’s last ability has resolved once, it enters with that many plus one instead.

Format Legality 

CommanderLegal
ModernLegal
PioneerLegal
HistoricLegal
TimelessLegal
PauperLegal
LegacyLegal
BrawlLegal
Duel CommanderLegal
Pauper CommanderLegal
OathbreakerLegal
VintageLegal
Penny DreadfulLegal
GladiatorLegal