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Crush the Weak

Crush the Weak

{2}{R}
SorceryKHMuncommon

Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Format Legality 

CommanderLegal
ModernLegal
PioneerLegal
HistoricLegal
TimelessLegal
LegacyLegal
BrawlLegal
Duel CommanderLegal
OathbreakerLegal
VintageLegal
GladiatorLegal